[English] Guild Wars 2

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[English] Guild Wars 2

Post by Vonic on Wed Mar 28, 2012 5:43 pm


Guild Wars 2 is the highly anticipated sequel to ArenaNet’s flagship title. Due to launch sometime in 2012, GW2 aims to fix a lot of what’s “wrong” in the MMO world. With reworked combat mechanics, a focus on Dynamic Events, voiced quest dialog, several new professions, fan-favorite races, and the massive open world of Tyria, Guild Wars 2 is on track to be far more epic in scope than the original… while still retaining the F2P business model. The reliance on a holy trinity of class-roles is gone too, with every profession in GW2 being able to take on several roles, including that of a healer. On top of it all, there will also be several unique forms of PVP for the competitive gamer: from match-made contests that any gamer will be familiar with to massive World vs. World vs. World wars that pitch entire servers against one another. ArenaNet hopes there will be something for everyone in Guild Wars 2.

Website: http://www.guildwars2.com/en/
Pre-Purchase: https://buy.guildwars2.com/
Facebook: http://facebook.com/guildwars2
Twitter: http://twitter.com/guildwars2

System Req:
System Requirements
Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse

Feature:
  • Dynamic Events | Aimed at making questing more interesting than killing ten rats, Dynamic Events are area-wide quests that scale based on the amount of people participating and can set in motion a chain reaction that spans an entire zone. Players will always have something new and exciting to do when they log in, from stopping a band of invading centaurs, to hunting down a massive ice wyrm with the Nords.
  • Unique Combat Mechanics | Each profession has both weapons and spells to use, and each weapon has its own skills as well. Players will be able to blend their skills to create powerful interactions (fire arrows throw a wall of fire to create flaming arrows), and every class is capable of being a healer, ensuring that you’re never waiting around for a “priest” to complete content.
  • Personal Story | At character creation, players will set up their personal biography for their hero, which will inform their entire story throughout the scope of GW2, maximizing replay value and ensuring that your character feels like a character, and not just an avatar with shiny armor.
  • WvWvW PVP | A part of the Endgame, we don’t know much about WvWvW PVP yet, other than the fact that it will allow hundreds of players from three different servers to compete against one another in a massive battle with siege weapons and destructible environments for some pretty extreme server-wide bonuses that are bestowed upon the winner.
  • Free to Play | Guild Wars 2 will continue the tradition of its forebear by being completely free beyond the retail purchase of the game. There will be an Item Shop in the game, but ArenaNet insists that it will only be for cosmetic and convenience items, never for anything that would give one player a competitive edge.


Screenshot:


Last edited by Vonic on Wed Mar 28, 2012 5:46 pm; edited 1 time in total

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::Playing::
Guild Wars 2 | Closers Online

::Waiting::
Tree of Savior | Black Desert Online | Soul Worker
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Vonic
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Re: [English] Guild Wars 2

Post by Vonic on Wed Mar 28, 2012 5:43 pm

Reserved

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::Playing::
Guild Wars 2 | Closers Online

::Waiting::
Tree of Savior | Black Desert Online | Soul Worker
avatar
Vonic
Masta

Posts : 575
Join date : 2010-05-30

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Re: [English] Guild Wars 2

Post by Vonic on Wed Mar 28, 2012 5:44 pm

Reserved

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::Playing::
Guild Wars 2 | Closers Online

::Waiting::
Tree of Savior | Black Desert Online | Soul Worker
avatar
Vonic
Masta

Posts : 575
Join date : 2010-05-30

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